If you decide to connect through ds4drv those button events are not supported: Not all events are sent to the interface.Pairing it back in rare cases took many retries.My controller would frequently disconnect from ds4drv.This was the biggest issue I could not get over. They would also be generated when controller was in use. Random events for R3 joystick and some button presses were coming through when controller was not even used and.This module was originally written to work with ds4drv but I have experienced a number of problems like: On_playstation_button_release # this event is only detected when connecting without ds4drv On_playstation_button_press # this event is only detected when connecting without ds4drv On_share_release # this event is only detected when connecting without ds4drv On_share_press # this event is only detected when connecting without ds4drv This event is only detected when connecting without ds4drv On_R3_release # R3 joystick is released after the click. On_R3_y_at_rest # R3 joystick is at rest after the joystick was moved and let go off on y axis On_R3_x_at_rest # R3 joystick is at rest after the joystick was moved and let go off on x axis On_元_release # 元 joystick is released after the click. On_元_y_at_rest # 元 joystick is at rest after the joystick was moved and let go off on y axis On_元_x_at_rest # 元 joystick is at rest after the joystick was moved and let go off on x axis Here is a list of all the events you can override in a similar manner: on_x_press _init_ ( self, ** kwargs ) def on_x_press ( self ): print ( "Hello world" ) def on_x_release ( self ): print ( "Goodbye world" ) controller = M圜ontroller ( interface = "/dev/input/js0", connecting_using_ds4drv = False ) # you can start listening before controller is paired, as long as you pair it within the timeout window controller. Lets say you want print "Hello world" on X press and "Goodbye world" on X release then the code would look like this: from ntroller import Controller class M圜ontroller ( Controller ): def _init_ ( self, ** kwargs ): Controller. You can bind your own logic to each one of those events. You will see output on your screen based on the input to your controller. Now run that file like so python test.py and use your controller. _init_ ( self, ** kwargs ) controller = M圜ontroller ( interface = "/dev/input/js0", connecting_using_ds4drv = False ) controller. If you have multiple controllers and not sure which interfaceīelongs to which controller, you can disconnect it see which interface is no longer available.Ĭopy the code bellow into a Python file, lets say test.py from ntroller import Controller class M圜ontroller ( Controller ): def _init_ ( self, ** kwargs ): Controller. Take a note of it as we will need it in next step. So if you have only one controller/joystick connected, you should only see 1 interface: /dev/input/js0, The more controllers/joysticks are connected the more jsN interfaces you will see. When you connect a new device, there should be a new file created and its Either via GUI, bluetoothctl, or ds4drv ( Not recommended, see why at the bottom).Ĭheck which interfaces you have available at /dev/input via ls -la /dev/input command. InstallationĬonnect your controller to Bluetooth. PyPS4Controller is a light module (less than 30KB) without any dependencies designed to provide hooks for PS4 Controller events on Linux.
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